Smuggling Hertzmer Option A. Act Crazy

Snowy Footprint -Smuggling Hertzmer Adventure

Welcome back to the next part in this adventure!

Last Thursday, you tried to smuggle a halfling, Hertzmer, out of the country, but three hunters have come upon you in the meadow where you passed Hertzmer to Cam so she can get him to the boarder. The problem? Hertzmer left large, distinctive prints in the frosty grass. You have to do something to hide those prints before the three hunters can see them. Let’s put our crazy faces on and see what happens =) (If you’re interested in reading last week’s post, click here.)

Smuggling Hertzmer Option A. Act Crazy

The hunters are almost close enough now to see the frosty prints. Whether it’s a good idea or not, it’s time to do something.

You grin at them over your shoulder before throwing your hands wide, twisting and flopping down into the cold grass on your back.

Snow Angel - Smuggling Hertzmer Adventure“Weeeeeee!” you squeal as you swing your arms and legs, making a frost angel like all the kids used to do in the snow. The motion brushes the remaining footprints away but you continue flapping your arms and legs while grinning at the three men.

They pause, varying looks of confusion covering their bearded faces.

The closest man, a sun-wrinkled scarecrow of a person, finally steps closer and kicks the sole of your foot. “Stop that now,” he demands.

You scamper to your feet and pivot around to look at the frost angel. “Did it work? Did it work?!” you exclaim. The angel’s wings are perfectly shaped in the crusted grass. However, where the hunter kicked you, there’s a weird smudge. “Ah, man,” you say, pointing at the spot, “gotta try again!” With a couple steps, you clear the disturbed area, twist around and flop onto your back again.

“Hey now,” Scarecrow shouts. “Enough!”

“But it’s got to be perfect or she won’t come!” you swing your arms with more gusto.

One of Scarecrow’s companions leans toward him and whispers none too softly; “Don’t think this one’s right up stairs, if you know what I mean.”

“Who won’t come?” the third hunter, a burly bear of a man wearing a tattered fur jacket, demands while he fingers the axe hanging from his hip.

“The nymph!” you say. “She’s a tricky one, but if you get the frost angel just right, she grants you a wish.”

The hunters trade glances.

“Think I’ve heard of this nymph,” the one man mutters, again none too softly.

Bear smacks him on the arm. “You’ve heard of everything. Doesn’t make it true.”

“Could be true,” Mutters, as you dub the none-too-quiet whisperer/mutter, insists.

The three hunters have now moved to circle you where you lay in the grass, still swinging your arms. While they argue, you chance a glance toward the tree line. Cam and Hertzmer’s faces can just be seen watching from the underbrush. You’re still too close for them to safely move away.

“Awe, man!” you exclaim, interrupting the three hunters. “Look at all the areas you guys have messed up. It’s got to be a pristine meadow for the nymph to show up. Gotta find a new one.” You scramble to your feet and turn as though about to run off.

A beefy hand clamps down on your shoulder. “Where do you think you’re going?” asks Bear.

“The nymph likes certain spots. Pristine spots,” you say pointedly with a look at the meadow. “There’s another one up the hill a ways.”

Scarecrow - Smuggling Hertzmer AdventureScarecrow strokes his beard as he considers this. It takes everything you have not to look toward the trees when he sends a glob of spit flying in that direction from the side of his mouth.

“You’re going to help us find this nymph,” he finally says. “Now lead the way.”

Bear takes his cue and turns you in the direction you were about to run. “No funny stuff,” he says as he gives your shoulder a shove.

You stumble ahead of them, leading the three hunters away from Cam and Hertzmer. Now that you know they’re safe, you start to consider your own situation. You do know a nymph in these woods. She’s a brook naiad and she’s a friend of yours, but she’s not always the most reliable creature. With an impish nature, she’s just as likely to dump water, lots of it, on your head than she is to help you get away from the hunters. At the same time, if her mood’s right, she might wash the hunters downstream too.

Her brook also happens to be in the same direction as the Avalanche Swath, a steeply sided pass that’s well known for snow slides. With the recent snow that’s hit the higher passes, the Swath will be prime for just such a slide. But you typically avoid the place, not because of the snow, but because of the Rock Giants who call the place home.

Do you lead the Hunters to the…

Aa. Nymph?

Or

Ab. The Avalanche Swath?

Leave your vote in the comments below. We’ll return next Thursday with part three of this adventure. For now, thanks for joining the fun!

Blessings,

Jennifer

22 thoughts on “Smuggling Hertzmer Option A. Act Crazy

  1. […] time to act crazy! jennifermzeiger.wordpress.com/2019/04/25/smu… https://t.co/n07hym8C8U […]

  2. […] time to act crazy! jennifermzeiger.wordpress.com/2019/04/25/smu… https://t.co/n07hym8C8U […]

  3. Esther says:

    I vote giants!!!!!!!!!

  4. leslierohman says:

    I say nymph, avalanches also scare me!

  5. Naomi L. says:

    Lol, I loved the “acting crazy” bit! I say we take our chances with the nymph; she sounds like more fun than the rock giants!

  6. kat says:

    Rock giants sound too dangerous and I’m afraid of avalanches, so I’m going to have to vote for the nymph. She sounds like fun.

  7. haylee says:

    i say nymph i don’t like giants

  8. jaelrphotos says:

    Let’s go for the nymph. Rock Giants are dangerous.

  9. Kaz Ess says:

    I mean Rock Giants! Duh!

  10. Kaz Ess says:

    Hmm, I think I’ll try the Nymph, she sounds more promising than Ice Giants. 🤔

  11. Nana says:

    like option Ab: head for the avalanche area. could lead to some extra fun. 🙂

  12. Dad says:

    Let’s try the Nymph and see just what happens, after all they guys are gullible: )

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